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Launchbar auto start9/2/2023 ![]() ![]() Shockley did provide new hull textures, completely with all derivative textures. The Tilly crash crane has now the ability to remove all Air, Land and Ship wrecks in the vincinity. The briefing and map room now show the picture map of the island one plays on. The anti-air weaponry received a textures update from the TheSn4k3, and the logos were updated by Odyseus. A touchdown sound was added to the flightdeck when a plane lands. This should allow the Nimitz to stay in a port and make it accessible from the pier. ![]() Next, the holes in the fore hull have been closed and do now contain deployable drawbridges. But we continue to explore this direction. ![]() Note that doesn't include details like the different aft mast or changed island shapes. Over the last half year there have been many changes to the Nimitz.įirst, the number and aftmast have been made configurable via Eden, so any of the existing Nimitz carriers can be impersonated to some degree. This is release 0.99 of the Nimitz in Arma 3. The ambiance module takes into account the carrier number and applies the appropriate F/A-18E/F skin from Jaentzen now. The IFLOLS script has been overhauled.Ī new island texture has been provided by Odyseus and NightIntruder.ĭrones likes the Sentinel should work with the catapult and arresting wire scripts now. The IFLOLS optical landing guidance system is now functional aboard the Nimitz. It can also attach a plane or helo and release it. The Tilly is now drivable, albeit very crudely. Thanks to B10 for the template in the Jets DLC! The tailhook effect has been changed when a plane successfully traps, the hook is raised slightly now. The landing script is configurable via the arrest module. The landing sequence has been overhauled to play an alarm when a plane extends its tailhook in the carrier vincinity. The launchcrew and shooter scripts can be overriden by a module attribute for the catapult module. The launch crew and their animations have been overhauled thanks to Moose and NightIntruder. Unknown source to be attributed for the idea. The elevators are now settable to be lowered or raised when mission starts, check the Eden attribute for it. The displays and monitors on the bridge have now been made a hiddenselection, so they can be changed in a mission now. It can be activated from the bridge or entrance of the island. The AA crews are now responsive as they start on CombatMode Red.Ī general quarters alarm was added to the Nimitz. Also the modded missiles were replaced by vanilla RIM-116 and RIM-162 missiles. The SAMs have been upgraded, so that the tubes are used one after each other. Please see the changelog for the changes of the last half year in detail. This is a major upgrade for the USS Nimitz in Arma 3. reduce volume in playSound3D for Catapult Launch.ogg to max of 5 fix _despawn arg for arrest, no longer errors on landing add support for Massi's US Navy units as deck crew add buoyancy lod and named attribute to nimtech aa split internal nimlights into 9 p3ds, each max 6 lights remove NormalMap shader from bridge rvmats integrate catapult shuttle in start sequence add TheSn4k3 catapult shuttle to carrier spawn applied new hangar textures by bludclot disabled shuttle launch support, did not work correctly remove debug message for c1shuttlestart reduce debug output for landing statistics transition launch process to events, see Scripting the Nimitz google doc use CBA keyhandler for launch (ctrl-l lower launchbar and shift-ctrl-l for salute) remove further key handling on cltr-l and ctrl-shift-l when the action is actually performed fix keyhandler and scripted event handlers to run on all clients for dedicated server/hosted server smooth tranisition from shooter idle to launch replace init eh with CBA XEH to be compatible with ACE medical It's more of an hotfix, as it addresses an incompatibility with ACE medical system.įrom a visual point of view, the hangar was re-painted.įrom a code point of view, the launch script now uses CBA key events (ctrl-l and ctrl-shift-l). Here comes another update for the Nimitz. ![]()
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